After playing several campaigns in various game settings and with different rules systems, I noticed several abilities began to become present and appeared in alot of these stories.
The Kinetic powers are influened by all those experiances and so the task of bringing them into a more simplified format was my goal. I wanted players to have a simple, fun way to be an extra ordinary character with a freedom to build upon the basics and become more innovative with their abilities (which has led to a whole new level of creative thought when it came to powers and this with the single Kinetic, multi-kinetics have an even more warped way of solving problems).
So let's look at the list:
Aqua-Kinetic: The Water Manipulator
Control water/ice: basic manipulation of water/ice, allowing the kinetic to alter the environment.
Alter state: is able to shift water into a different state of matter, surrounding their melee weapon in a hard shell.
Freeze object: is able to flash freeze an object.
Armor of Ice: creates a suit of protection.
Saturate Object: is able to drench an object from the moisture in the air.
Water Minion: creates creature of water.
Water shield: creates barrier of total protection around kinetic
Water/ Ice travel: able to travel on a cloud or path of ice.
Icicle Volley: creates a missile attack of dagger-like slivers of Ice.
Tidal wave: creates an area effect attack by slamming a wall of water into foes.
Drown person: instantly fill target’s lungs with fluid, causing them to gasp for air.
Bio-kinetic: The Body Manipulator
Accelerate Heal: can heal the body before the natural heal time.
Accelerate Another’s Heal: can heal the body of another before the natural heal time.
Control Disease: can lessen the effects of diseases.
Control Another’s Disease: can lessen the effects of diseases in others.
Control pain: can ignore injury penalties and act normally.
Control another’s pain: can help another ignore injury penalties and act normally.
Detoxify Poison: can neutralize toxins introduces into the body.
Detoxify another’s poison: can neutralize toxins introduces into the body of another.
Enhance attribute: able to augment beyond the natural.
Pain touch: causes pain in target
Injure touch: able to cause wounds to open with a touch.
Electro-kinetic: The Energy Manipulator
Stun touch: can knock-out target with a touch,
Electro-touch: give a shocking grasp;
Electronic Manipulation: can repair and access electronic devices,
Electro-bolt: a missile attack of crackling orbs or streaks of lighting
Invisibility: is able to bend light rays around self.
Energy shield: creates a barrier of total protection;
Blinding Flash: can hamper opponents by discharging a brilliant light from palm.
illuminate object: cause an object to radiate light.
Absorb Energy: can draw in electrical impulses to self.
Disable electronics: can shut down devices with a thought.
Current travel: is able to travel on an arc of lighting.
Lesser-kinetic: The Non-Manipulator
Clairvoyance/Clairaudience: able to see/ hear over great distances; only in the present.
Life sense: able to sense Friendly persons over great distances.
Danger sense: able to react to unexpected danger,
Combat sense: able to enhance combat skills.
Post-cognition: able to see and hear into the past.
Pre-cognition: able to see and hear into the future.
Sense Extra-normal: able to detect super-natural Persons, Places, or Objects.
Empathy (Receptive)/Empathy (Projective): able to feel other’s emotions or is able to cause others to feel a desired emotion.
Receptive Telepathy: is able to hear the thoughts of others.
Pnumo-kinetic The Wind Manipulator
Control wind: basic manipulation of air allowing the kinetic to alter the environment.
Purify air: able to remove toxins from the air.
Hurl object: able to toss a Hand-sized object on an air current;
Gale Armor: creates a suit of protection.
Levitate object: can raise an object on a current of air.
Wind Minion: creates creature of Air
Gale shield: creates barrier of total protection;
Air travel: can travel on a current of air.
Cone of air: a missile attack of Hyper accelerated concentrated wind
Updraft: can toss a person/ object skyward;
Tornado: creates a gust of wind that pummels the enemy.
Psycho-kinetic: The Mind Manipulator
Telepathy: able to communicate by thought.
Read mind: is able to read surface or deep thoughts of a person.
Affect mind: is able to distort perceptions or memories.
Control Mind: is able to totally control a person
Delusion: is able to plant a false belief about reality.
Hallucination: is able to create false perceptions.
Cause seizure: person drops into convulsions
Forced slumber: can cause target to sleep.
Invisibility: can make target to believe Kinetic is not able to be seen.
Mindwipe: can make target forget a skill temporarily or an interval of time permanently.
Cause mental disorder: makes target to become mentally ill.
Pyro-kinetic: The Flame Manipulator
Flame blade: able to create a melee weapon of fire.
Control flame: basic manipulation of fire allowing the kinetic to alter the environment.
Ignite object: cause object to burst into flame.
Flame armor: creates a suit of protection.
Heat object: can raise the temperature of an object up to the flash point.
Fire minion: creates creature of Flame
Flame shield: creates barrier of total protection.
Fire travel: is able to travel on a column of flame.
Missiles of Flame: a missile attack of fanning flame.
Fireball: creates an area effect attack by engulfing enemies in Fire.
Ignite person: instantly cause a person to combust.
Tele-kinetic: The Environment Manipulator
Levitate self/Levitate another: can make Own Body can or another go up or down.
Fly self: can travel by use own power to move self.
Molecular manipulation: is able to affect matter at the sub-atomic level.
Hurl object: able to toss a Hand-sized object on a telekinetic thrust;
Hold person: can immobilize an individual;
Crush object: cause object to burst under pressure;
Particle shield: creates barrier of total protection;
Make another fly: can travel by use own power to move another.
Projected fighting: able to fight at a distance as long as line of sight is maintained.
Crush person: instantly cause a person to compress under great force.
Terra-kinetic: The Earth Manipulator
Tremor: cause a minor earthquake.
Control mineral: basic manipulation of earth allowing the kinetic to alter the environment.
Decay object: object crumbles to dust.
Stone armor: creates a suit of protection.
Rust/ tarnish object:
Stone minion: creates creature of Rock;
Earth shield: creates barrier of total protection;
Stone travel: able to travel to on a wave of rock.
Rain of Pebbles: creates a missile attack of hurling stone
Fissure: able to open a fan of cracks in the earth
Stalagmite: sends up a column of rock to pierce the foe.
Para-kinetic: The Spirit Manipulator
Speak with Dead: is able to converse with the deceased.
Animate Dead: can make a corpse act independent
Conjure Dead: is able to summon inanimate corpses allowing the kinetic to alter the environment.
Spirit armor: creates a suit of protection.
Spirit blade: able to create a melee weapon of Spirit;
Poltergeist: creates creature of Spirit;
Control dead: can make a corpse act as an extension of the Kinetic;
Touch of Death: can drain Life and transfer to Kinetic;
Spirit travel: is able to travel on the souls of the dead.
Spirit wrack: creates an area effect attack of soul ripping power;
Slay living: rips the spirit of a person causing them extreme suffering;
Raise dead: call back a spirit to a body.
One may note that several powers have the same fuction but the manner they manifest are different, so it possible for a Terra kinetic to mimic a Flame blade however, made of stone instead of fire.
The opens up a wide range of possibilitites and creative use. Multi-Kinetics can even combine powers creating new ones not listed; this, expanding the range further.
And that is the goal, to allow GM's and Players to become more free to use abilitites without having to get too bogged down. After all, the point is to have a great time and not a rules debate.
I hope you have enjoyed this.
Until Next Week.
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